I remember when the first thing you had to do in order to program a videogame was creating your own TIFF or BMP parser. Too many options can be a bad thing, that has been proven and there's plenty of literature about it, for example: I can understand if textures are higher res these days, but in many cases I suspect it has more to do with skins, IAP and general developer laziness.īuying and downloading Valheim was a breath of fresh air though, something like 1 GB and a beautiful game. When it comes down to it, developers are disrespecting users, whether it's disregard for the compute (Web slowness), bandwith or storage.
Like really? This should not be much more than 100 KB, 1 MB to be generous. Another time I wanted to play some Minesweeper and found out it's not included in Windows anymore, you have to create an _account_ with Microsoft to download it, and lo and behold, it's over 100 MB. Look, I've got kids and I have no time to wait for a 16 GB download when all I have is 2 hours to play. But it was nothing to my gamer friends, they couldn't understand why I'm so upset. Had to reinstall and download 16 GB! For some radio cars driving around in an arena, what the H? This should be 500 MB tops, and that would be generous. Wanted to play Rocket league with my friends one night.